

The jump distance scales with Skill Level. It also causes a radial Knockback effect, great for keeping monsters stunned. Leap * allows you to jump over and through objects allowing you to clear obstacles you could not pass with walking or running. Crushing blow is a carrying stat for any fast attacker and the Werewolf is a perfect example of how to do it well.Īdds 127-364 Cold Damage, 6 sec.Grim Ward * uses corpses to create a totem that debuffs and Fears enemies within its effective range, increasing you and your party's Physical Damage output with some Crowd Control. With 2-3 IK pieces and an act 1, 2 or 3 mercenary with a cold skill (or act 5 with a Voice of Reason sword,) even unique monsters with double immunity no longer pose a threat to you.

Adding other pieces gives this weapon the elemental damage it needs to overcome physical immunes. They have a faster swing time with two handed hammers, get increased swing speed from Werewolf and Fury is already accelerated as it is, negating any speed concerns. This is an exceptional weapon for Fury Druids, especially combined with 1-2 other pieces of the IK set. Its only major weakness is its slow attack speed-something which can perhaps be remedied by using Increased Attack Speed Jewels in the sockets it comes with. With each extra set piece equipped, it gains a wide array of powerful damage types. It is one of the six pieces of the Immortal King item set.Įven without other set pieces, its damage is very high, and greatly aided by its decent chance of Crushing Blow. 225 Immortal King's Stone Crusher is a set ogre maul in Diablo II: Lord of Destruction.
